Intelligent Agents, Computer Generated Forces Human Behaviors
Specific modules with IA-CGF Human Behaviors:
- Available:
- Fear
- Stress
- Fatigue
- Training Level
- Aggressiveness
- Under development:
- Ethnic Factors
- Religious Factors
- Combat Skills/Experience
IA-CGF Human Behaviors operate as a set of further characteristics to be added to each unit in constructive or virtual simulation by High Level Architecture (HLA).
i.e. currently in a constructive simulation every unit in the scenario have info about status and/or type of ammo, by IA-CGF HB it will be added dynamic information about level of fear and stress and the Units performing according to it
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